Most recently, I fell for the idea of having a real tiny font for my working environment. Some observations immediately popping up were:
- Almost unecessary to mention that only monospaced fonts are candidates.
- Pixel-oriented / Bitmapped fonts have the advantage of using space more efficently while still being easy to read (because there is no need for antialiasing so things don't get "blurry").
- Especially with such small fonts it is important to be able to easily distinguish letters, eg. lowercase "L" vs. capital "I" vs. the number "1".
- I want the same font in my URxvt terminal emulator as in GVim. That is noteworthy as I experienced some fonts didn't seem to work equally well in both these environments (especially considering the following point).
- I need normal and bold font weight in GVim as well as in URxvt, and of course it should still be readable and not look "blurry".
Twitter feed
Posted: Wednesday, 2011-06-29 18:28 | Tags: SiteThere is now an "inofficial" twitter bot for this blog in order to keep you updated on my (far too few) postings. Thanks dear anonymous creator ;)
Background Music
As I'm still mostly focusing on my job currently rather than coding for these spare time projects, I still cannot announce any remarkable progress on those. However I've come to finally find some cool music that is suited for programming/working (I've searched for that for like ever). Here is a list for you:
The hunt for the perfect programming language (ppl) (1 Comments)
Posted: Saturday, 2010-09-11 16:07 | Tags: PPL, ProgrammingBasically since I started programming, I'm kinda looking for a programming language that is perfect in a way. First problem with that is that I don't even have a precise definition of what perfect in this context exactly means, but it should go along those lines (in no particular order):
Hey guys.
I know it was very quiet here in the past 2 months. Good news for me is that I really like my new job. Bad news for grail is that I don't have much time for it at the moment. That does not mean its dead though. For my part, the commit rate hos "only" slowed down remarkably.
zdctb also mentioned that he might have some more time to work on grail in the near future. However we'd prefer a more regular stream of updates. So if you're a C++ developer who always wanted to participate in an adventure game engine (or you know of one), don't hesitate to contact us!
For the holy grail!

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